Heroes Of Might And Magic V
This page contains a list of cheats, codes, Easter eggs, tips, and other secrets for Heroes of Might and Magic V for PC. If you've discovered a cheat you'd like to add to the page, or have a correction, please click EDIT and add it.
Cheat and Console Activators[edit]
Unverified. I found a way to enable console in release version. You will need to alter the game's autoexec, so you might want to make a back up of your Might and Magic 5 autoexec file before you mess up your FAT. Go to gamedirprofilesautoexec.cfg and open the file using Notepad. Put this line as the final line in the autoexec so it will trigger during game boot-up:
setvar dev_console_password = schwinge-des-todes
The file will look something like this:
//
// Startup
mainmenu
setvar dev_console_password = schwinge-des-todes
Or you can enable console for only the selected profile by appending same line at end of user.cfg in C:Documents and SettingsYourWinAccMy DocumentsMy GamesHeroes of Might and Magic VProfilesYourProfile.
Following this, you can use some cheats in the game. Press tilde key (key next to numerical one) to bring down console. If it doesn't work for you because you don't have the key on your keyboard, or can't find it because of foreign layout, whatever, you can always edit input.cfg in your user profile dir and change/add:
//debug keys bind show_console '`'
and substitute the tilde symbol with something you have on your freakin' keyboard. The basic thing the dev console does is to tell you what the game AI has been doing last turn. Now, to cheats themselves.
The most complex one is add_skill.
The add_skill cheat requires a skill-id or name as a parameter, so you need to find list of all 150 skills/perks/abilities names and their ids in datadata.pakscriptsadvmap-startup.lua.
HoMM 5 pak files are pkzip archives and you can access that lua scipt file using WINRAR or WINZIP to unpack the files to a directory somewhere. On a side note, unpacking all packs will speed things up since game will access uncompressed data instead of looking in archives. You can even delete the file packs after that, but you'd better move them somewhere else and keep them since upcoming patches might modify the archive files or make use of a user-preferred file override system.
Anyway, back to the cheat. So, syntaxes for add_skill would be:
add_skill Necromancy
- or -
add_skill 19
Pretty self-explanatory. The first names the skill being added, the second names the skill number (from the lua file) to be added. In the second example, skill #19 corresponds to pathfinding. It seems you can add skills over the limit -- like, more than 6 skills. However, you won't see such skills diplayed in the user interface (UI), but these skills will bestow you benefits.
add_army town nTownID, bUpgrade Will fill all hero army slots with then creatures of the town id specified. The second parameter is 0 or 1 which controls whether creatures are from upgraded dwellings or not.
Some town ids:
HEAVEN = 0
PRESERVE = 1
ACADEMY = 2
DUNGEON = 3
NECRO = 4
INFERNO = 5
Usage would be:
add_army 5, 0
Which Will fill all hero army slots with ten basic inferno creatures, whereas:
add_army 4, 1
will fill hero army slots with ten upgraded Necro creatures.
add_all_spells
Gives all spells to currently selected hero. Bypasses all skills reqs, for usage also.
set_hero_luck_morale nLuck nMorale
Sets luck and morale base values for current hero. An example syntax would be:
set_hero_luck_morale 5 3
show_player_money playernumber - This outputs resource quantities of specified player into the console. This lets you spy on the game AI. An example syntax would be: show_player_money 2.
show_hero_mp - Shows detailed movement point stats for currently selected hero. The exact quantity, stats for currently plotted path(how many points it'll take).
add_exp quantity - Adds quantity experience (XP) to currently selected hero. Syntax is add_exp 5000
clear_money - Sets all your resources to 0
add_gold quantity - Sets current gold to quantity (must be an integer) but zeroes out other resources.
add_money quantity - Sets all resources except gold to quantity and sets gold to quantity multiplied by a factor of 1000. Example syntax add_money 100 gives 100 of everything and 100000 gold.
Heroes of Might and Magic V | |
---|---|
Developer(s) | Nival Interactive Freeverse Software (OS X) |
Publisher(s) | Ubisoft |
Designer(s) | Alexander Mishulin |
Programmer(s) | Oleg Ovechkin |
Artist(s) | Andrey Supryaga Kirill Naumov |
Writer(s) | Jeff Spock |
Composer(s) | Rob King Paul Romero |
Series | Heroes of Might and Magic |
Engine | Silent Storm Engine |
Platform(s) | Microsoft Windows, OS X |
Release | May 16, 2006 (Europe, Russia) May 24, 2006 (United States, Canada) June 8, 2006 (Poland) |
Genre(s) | Turn-based strategy, role-playing |
Mode(s) | Single-player, multiplayer |
Heroes of Might and Magic V is the fifth installment of the Heroes of Might and Magicfantasyturn-based strategyvideo gameseries. The game was released by Ubisoft in Europe on May 16, and then in the United States and Canada on May 24, 2006, with the publisher guiding Russian studio Nival Interactive in its development. Following the closure of The 3DO Company, Ubisoft bought the rights to the Might and Magic franchise, and used Heroes V as a means to reboot the series with a brand new setting, called Ashan, and no continuity to previous titles.
Like the other games in the series, players take control of 'heroes' (leaders with magical abilities) who provide their services for a faction, recruiting an army from settlement strongholds, such as castles, out of various forces (humanoid, undead, monsters, and so forth) and then doing battle against roaming armies, enemy heroes and rival factions. The game features a campaign series that covers six factions from Ashan, along with stand-alone and multiplayer scenarios. Unlike the preceding games in the series, which used 2D computer graphics but with some isometric touches, Heroes V was the first to be completely 3D.
Gameplay[edit]
A hero can learn a new skill, upgrade an existing one, gain a new ability or create combos of multiple abilities upon gaining a new level or visiting special buildings on the adventure map. There are two sets of skills available to heroes: racial skills and regular skills. A hero can have up to five regular skills and always has the proper racial skill.Skills are divided into four levels: Basic, Advanced, Expert, and Ultimate. Each skill is associated with three to five abilities, depending on the race of the hero. Each level of skill gives the hero a chance to learn one ability under the skill. That is, a hero with Basic level of a skill can learn one ability, Advanced level two, and Expert level three. An ability is not immediately learned when the hero increases the corresponding skill level.
The racial skill that a hero learns is dependent on their native faction. All heroes from a faction learn the same racial skill and racial abilities. Each racial skill culminates in an 'ultimate ability' that can only be gained by learning a very specific set of regular skills and abilities. In addition to the three levels of skills that apply to regular skills, the racial skill can reach an ultimate level when a certain artifact is worn by the hero.
There are six factions in the game: Haven, Inferno, Necropolis, Dungeon, Sylvan and Academy. Additionally, the game's expansion packs added the Fortress and Stronghold alignments.
- Haven
- Haven is a faction populated by humans and ruled by religious warlords; the Holy Griffin Empire propagates 'Law and Order' and faith in Elrath, the Dragon of Light. Arising from their military tradition, they have the ability to train their soldiers, promoting them from one level to another. They are the primary protagonists of the game's campaign missions. Their main Heroes are young Queen Isabel and faithful Godric, the king's uncle and the top general for the Griffin Empire.
- Inferno
- A dark kingdom of demons from the underworld known as Sheogh, the Inferno is a faction which uses 'Gating', a method used to summon additional, though temporary, reinforcements onto the battlefield. Making their infernal abode on blasted lava terrain, the demons are the primary antagonists in the game, led by Urgash, the Dragon of Chaos, and their evil overlord, the Demon Sovereign Kha-Beleth. They are the protagonists of the second act of the campaign, where they are led by ambitious and ruthless Agrael.
- Necropolis
- Once a secret cult flourishing within the dark underside of the Empire and the Silver Cities, the Necropolis faction resides in Heresh and is ruled by corrupted wizards who worship a twisted spider version of Asha, the Dragon of Order, seeking to find everlasting peace and beauty in death that has been denied to them in life. They can use the dark magic of necromancy to re-animate slain enemies and fill their own ranks with shambling corpses. The Hero for the Necropolis campaign is the shrewd and cunning Markal.
- Dungeon
- Hailing from the underground empire of Ygg-Chall, the dark elves Dungeon faction are a group of fallen elves whose society is built around faith in Malassa, the Dragon of Darkness, secrecy, plots, and betrayal. They were once part of the Sylvan faction, but became renegades when they made a pact with the mysterious Faceless (in fact they are falsely accused of Brittiga's burning and the king Arniel's death, and they had to turn to Malassa for their survival). They mastered the ability of Irresistible Magic, which made their spells so powerful that even those who had the strongest resistance to magic have little chance to resist. The hero for the dark elf campaign is Raelag, a mysterious and ambitious warlock.
- Sylvan
- The old Rampart faction from HoMM III in spirit, the Sylvan faction is more distinctly Elvish this time around, residing in the Elven kingdom Irollan which is said to be blessed by Sylanna, the Dragon of Earth. Their heroes focus on archery, and so do their creatures, who can finish off their enemies without touching them. Their racial skill gives entire armies bonuses when fighting certain enemies they have slain previously. They are the counterpart to the Dungeon. The hero for the Sylvan Campaign is Findan, a diplomat and a determined fighter.
- Academy
- The Academy faction is a town dominated by wizards and magical creatures since its debut in the second game of the series. Not much has changed besides its location, moving away from the snowy mountains of the Tower City in Heroes of Might and Magic III to a vibrant desert scene closer to the original Wizard castle, now filled with middle-eastern dress. Most of its heroes focus on magic, and their army comprises mostly shooters and flyers. Their Dragon is Sar-Elam, also known as the Seventh Dragon and the very first wizard who had so much power he became a Dragon and helped to banish the malicious Urgash, the Dragon of Chaos. The hero for the Academy Campaign is young and brash Zehir, the son of the late Arch-mage Cyrus and the new Arch-mage of the Silver Cities.
Development[edit]
In August 2003, Ubisoft acquired the rights to the Might and Magic franchise for USD$1.3 million[1] after 3DO filed for Chapter 11bankruptcy. Ubisoft announced their plan to develop the fifth game in the series under the direction of producer Fabrice Cambounet. This news caused controversy as New World Computing under 3DO had already started making the fifth Heroes game. Although Ubisoft gained access to NWC's progress on Heroes V (which envisioned it as an isometric 2D game in the Heroes IV engine), it was decided to start over and create a completely new 3D game.
Expansions[edit]
The first Heroes V expansion pack, called Hammers of Fate, was released on November 17, 2006 in Europe and November 24, 2006 in North America. It includes a new race, the Dwarves, who have exclusive access to a new kind of magic, known as Rune Magic. Other features include the much-awaited random map generator and the return of the Heroes IV caravans. This expansion pack requires the full version of Heroes of Might and Magic V to play.
The stand-alone second expansion pack is called HOMMV: The Tribes of the East and was released on October 12, 2007 in Europe and on October 19, 2007 in North America. Tribes of the East includes the new Stronghold faction, alternate upgrades for all units currently in the game (bringing the total number of creatures to 177), as well as new artifacts and spells.
Reception[edit]
Reception | ||||||
---|---|---|---|---|---|---|
|
The critical reaction to the retail version of Heroes V has been generally favourable, with an average review score of roughly 77/100 on Metacritic.[2]
Heroes of Might and Magic V was a commercial success. Its sales surpassed 350,000 copies by the end of June 2006, and it reached #1 on sales charts in Germany, France and the United Kingdom.[3]
Successors[edit]
On August 17, 2010, a trailer for Might & Magic Heroes VI was released on GameTrailers.[4] The release date was announced as September 8, 2011, but was changed to October 13, 2011.[5]
References[edit]
- ^Namco, Ubisoft and MS carve up 3DO assetsArchived September 30, 2007, at the Wayback Machine
- ^ ab'Heroes of Might and Magic V for PC Reviews'. Metacritic. CBS Interactive. Retrieved 2018-10-30.
- ^'Ubisoft Reports Revenues for the First-Quarter 2006-2007' (Press release). Paris: Ubisoft. July 27, 2006. Archived from the original on September 21, 2017.
- ^'Might & Magic: Heroes VI — GC 10: Debut Trailer'. Gametrailers. Retrieved 2012-12-17.
- ^Onyett, Charles (2010-08-17). 'Gamescom: Might & Magic Heroes VI First Look'. IGN. Retrieved 2010-08-18.